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DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
79
since launch
Last Revision
Dec 05, 2025
auto recalculated
[Feature]Rev#75 Oct 30, 2025 — 17:10

process rating more visible and minor bugs

Applied

The process rating is not generally more visible. you'll find it in department roster, sidebar stats, process game area just under department name, upgrades and recursion upgrades.

The big yellow tile in grid is fixed to always show the end screen rewards.
the department roster tiers is fixed to show as dc+n format
system update logs fixed with indicator for new logs
fixed live update where tile would still highlight after defeat on hover.

[Feature]Rev#74 Oct 28, 2025 — 11:47

Update for department PR ratings

Applied

Now showing department PR requirements (min - max) in each department. roster and grid.
In grid, the department name is showing in color of the PR requirement status. a hover have been added to show the exact values.
This also means the progress bar in the grid has been removed.

What's more:

  • the 'promotion' button now shows when promotion is unavailable due to PR limitations. also shows missing data blocks on hover.

  • Changed the operators show page 'cycle duration' to show in exact format.

  • Recursion in sidebar now always show, even if cannot recurse yet.

  • Stats 'power rating' has got a 1000's delimiter, for those extra diligent operators convenience.

[Feature]Rev#73 Oct 17, 2025 — 13:46

UI update, system changes and new features

Applied

System
- Extended login session time, now login should stay consistent for a very long time.
- Removed DC requirements from the specialization entirely.

UI
- Entirely overhauled the UI. Using a specific theme for EVERYTHING
- 36 different themes to choose from.
- Chat is pin-able so you can focus on processing better.
- Grid boost changed how they look for easier identification of what it gives and what it is.

Feature
- Processing log has been removed, it didnt provide much to the experience
- Removed UI scale from settings and into the grid so sliding it now is live.

[Feature]Rev#72 Oct 07, 2025 — 17:08

Hide notifications

Applied

A small update that enables operators to hide notifications if they want to. The setting can be found under operator -> settings -> Disable in-game notifications

[Feature]Rev#71 Sep 08, 2025 — 15:42

Deepco TUI

Applied

Implemented new scroll bars for a more consistent deepco look.
Released the DC min/max processing power so it no longer caps at level 30/100.
Implemented ability to DOWNGRADE min/max performance for operators going just above the efficiency cutoff to go back down again if they want to. With this we also introduced that DC upgrades now show real level in square brackets

Implemented terminal TUI style graphics. this is meant to support most of what deepco can, but in this early stage it supports, FAQ, Performance, login and logout along with a new minigame.

The terminal can be accessed from the following:
* COMM Terminal by using /terminal, the DeepCo™
* Graphical Interface header by clicking it will show a dropdown
* From FAQ link as it has switched into only being terminal.

Navigating around in the terminal is inspired from a mix of DOS and plain linux. its made user friendly with buttons that can run the commands.