██████████                                 █████████
░░███░░░░███                               ███░░░░░███
 ░███   ░░███  ██████   ██████  ████████  ███     ░░░   ██████
 ░███    ░███ ███░░███ ███░░███░░███░░███░███          ███░░███
 ░███    ░███░███████ ░███████  ░███ ░███░███         ░███ ░███
 ░███    ███ ░███░░░  ░███░░░   ░███ ░███░░███     ███░███ ░███
 ██████████  ░░██████ ░░██████  ░███████  ░░█████████ ░░██████
░░░░░░░░░░    ░░░░░░   ░░░░░░   ░███░░░    ░░░░░░░░░   ░░░░░░
                                ░███
                                █████
                               ░░░░░
DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
93
since launch
Last Revision
May 03, 2026
auto recalculated
[Feature]Rev#90 Jan 20, 2026 — 15:43

Tutorial, tips and minor fixes

Applied

Feature

  • A new tutorial mode in the intern department should make the game easier to get into.
  • If queue is active, its now visible on any page on the tab title

Performance

  • Shadow departments no longer leak websocket traffic between each other.
  • The process area and chat now uses a 'skeleton loader' making the UI less jumpy
  • The tips scroller is changed to a more a gliding text which should improve performance.

Bug fixes

  • Idle area had a bug where if on 2 devices you could be stuck inside idle.
[Feature]Rev#89 Jan 14, 2026 — 16:44

Fork update and performance tweaks

Applied

Fork

  • Prefers to go in more straight direction.
  • Rendering instantly instead of crawling.
  • Modified to be able to pass through processed data blocks
  • Firefox and safari double blink issue fixed

Performance

  • Fork is now only getting one message instead of each tile hit over the ws
  • Assigning a data block had some double websocket messaging
  • A fully processed datablock is now handled by frontend, rewards come in from backend later, this leads to less websocket messaging
  • a double update of the state of operator was sent, now just once per processed data block
[Feature]Rev#88 Jan 03, 2026 — 09:17

Async D.O.O.M

Applied

Features

  • Queue status in title
    Now its possible to see remaining queue right in the browser tab

  • Async boost system
    If in top 10 of D.O.O.M you will get a boost reflecting your rank for that department.

  • Auto assigns to most appropriate shadow department
    trying to always optimize for 3 in each department.

UI text bug fixes

  • Specialiaztion chosen now not mentioning that upgrades are available
  • Department card button text logic showing switch to main
  • Support / donation area overhaul
  • Fixed 1 off error on yellow decay warning
[Feature]Rev#87 Dec 22, 2025 — 08:36

Bulk updates, chat, notifications and Galaxy

Applied

Feature

  • Recursive bulk upgrades implemented like deepcoin upgrades

UI

  • System messages is now easy identifiable, and chat is more compact
  • Notification box condensed to a stacked box

Bug fixes

  • DC and RC sidebar and upgrade pages 2 decimal consistency
  • Specialization price tag could go out of window
  • Tile defeated badge fixed for live updates and thousand seperator
  • Shows department tier in profile dossier
  • Recursion would do so spinner dont show until refresh.
  • Fixed auto upgrade and auto achievement rounding error on deepcoins.

Galaxy specific

  • In case third party cookies are blocked, Deepco will now let you know.
  • Issue where logout was not possible has been fixed.

DeepCo™ Systems — Bulk operations optimized. Messages streamlined. Processing accelerates. We continue.

[UI]Rev#86 Dec 20, 2025 — 11:50

Comm Terminal Notification Filtering Protocol

Applied

Operators may now filter automated system notifications from the Comm Terminal, including feedback acknowledgments and milestone achievements by other Operators. Configure in Operator Profile Settings under Display Preferences.

"Efficiency through selective awareness."