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DEEPCO™ SYSTEM UPDATE LOG

REVISION ARCHIVE

Transparent, traceable, and occasionally ominous. Browse every published system adjustment by corporate decree.

[<-] Back to Frontpage
Entries Published
79
since launch
Last Revision
Dec 05, 2025
auto recalculated
[System]Rev#55 Jun 28, 2025 — 06:07

Processing Speed Optimization

Applied

DeepCo™ has completed a comprehensive overhaul of our background processing infrastructure to deliver more accurate and reliable tile processing speeds.

Key improvements:
- Clock Speed Accuracy: Your clock speed upgrades now accurately reflect your actual processing frequency - no more delays between what you've purchased and what you experience

  • Eliminated Processing Delays: Removed recursive job patterns that were causing queue buildup and inconsistent tile processing speeds
  • Enhanced Batch Processing: Optimized how multiple tiles are processed simultaneously for smoother gameplay
  • Improved Queue Management: Background systems now handle high-frequency operations without overwhelming the processing pipeline

These changes ensure that when you invest DeepCoin in clock speed upgrades, you'll immediately experience the performance boost you've paid for. Processing delays and queue bottlenecks that could make your upgrades feel ineffective have been eliminated.

DeepCo™ — Queue optimization complete. Your processing power now operates at maximum efficiency without recursive overhead.

[Feature]Rev#54 Jun 27, 2025 — 15:32

Critical System Improvements & Operator Support

Applied

DeepCo™ has deployed comprehensive system enhancements addressing operator decision-making, economic infrastructure stability, and real-time performance optimization.

  • First Recursion Warning Protocol:
  • New operators receive critical warnings about permanent DC0 access loss before first recursion
  • Smart targeting displays warnings only for eligible first-time recursors

  • Shadow Department Economic Independence:
  • Shadow departments now maintain independent DeepCoin pools, eliminating resource conflicts
  • Operators receive properly scaled rewards based on effective shadow department tier
  • Layer completion rewards withdraw from appropriate shadow pools instead of depleting main departments
  • All systems now properly reference shadow department context

  • Separated high-frequency damage floaters from main department channels to dedicated streams
  • Process log updates moved from global channel to dedicated channel for targeted delivery
  • Operators can now enable/disable damage floaters and process log streams independently
  • Reduced main department channel congestion by ~80% during peak activity periods
  • Enhanced mobile performance through customizable real-time update preferences

DeepCo™ — Enhanced operator guidance, economic stability, and optimized information streams. Informed decisions and proper compensation across all operational dimensions.

[System]Rev#53 Jun 26, 2025 — 13:25

Online Status, Now Real-Time

Applied

The way DeepCo™ tracks who's online has been upgraded for speed and stability.

Online presence is now handled by a high-performance Redis system instead of the old database method. This means:

  • Faster and more reliable status updates
  • No more weird delays or "ghost online" bugs
  • Improved multiplayer performance, especially during busy times

Everything still works the same — it's just smoother, faster, and more stable under the hood.

[Feature]Rev#52 Jun 24, 2025 — 16:19

Recursion-Gated Specializations + Bulk Upgrades

Applied

Two operator improvements now active across the grid:

Specialization Recursion Gate

Specializations now unlock after completing 5 recursions — replacing the old 450 tile defeat condition.

- Unlocks remain flexible: once you've recursed 5 times, you can specialize whenever you choose.

- If already specialized at less than 5 recursions, you will be locked out on next recursion, until 5
- The UI now clearly indicates your progress (e.g., “2 / 5”) with greyed-out cards and a striped overlay.

- Clear messaging helps new operators understand the requirement without guesswork.

A small but thoughtful adjustment to discourage premature identity formation.

Bulk Upgrade System

Operators can now purchase upgrades in bulk — 1, 5, or 10 at a time.

- Smart limits prevent invalid purchases (e.g., trying to buy more than available).

- Buttons disable automatically when upgrades are unavailable or funds are low.

DeepCo™ — Identity is earned. Efficiency is mandatory.

[Feature]Rev#51 Jun 23, 2025 — 15:42

Real-Time Damage Stats Displayed

Applied

Operators can now monitor their true processing strength with precision.

A new stats panel beneath the grid reveals your actual damage output, including:

  • Overclock (crit) chance
  • Fork (multihit) chance
  • Min/Max damage with all bonuses applied
  • Current clockspeed

These numbers are now derived from the exact same calculations used during actual processing, ensuring what you see is what you strike with.

The upgrade screen has also been enhanced to show your effective damage, replacing outdated base values.